The release is just a couple of weeks away.
Today, the studio firmed up the March 2018 launch window with a proper date of March 13 on PC, with Xbox One and PS4 versions to follow. The extra wait for consoles is for what may be the most indie reason imaginable: "I want to make sure we address everything before we start entering the 'certification dance'," developer Lionel "Seith" Gallat wrote. "I have a very poor internet connection and I can’t upload huge files back and forth as quickly as I wish."
Ghost of a Tale follows Tilo on his quest through Dwindling Heights Keep in search of his true love, Merra. As a mouse, he's not great in a fight, so the gameplay emphasis is on stealth, disguises, and evasion, rather than simply punching a path to victory. Gallat said in the launch date announcement that the game should last 8-10 hours "if you don't care much about the quests and story," and nearly double that time if you do.
He also released a bunch of new screens showcasing the current state of the game's gorgeous visuals, and a couple that compare it to the game as it was in 2015, which you can see below. Ghost of a Tale is available for prepurchase from Steam, GOG, and Humble for $20/£15/€20; the price will increase to $25 at launch.
Thanks PC GAMER
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