The follow-up to Red Solstice came out today.
A follow-up—but not a direct sequel—to the 2015 squad-based game The Red Solstice, Solstice Chronicles: MIA looks considerably more action-oriented, although players will still have to balance "the risk and reward of decisions that drastically change the threat you face," developer Ironward warned. "Decide between scavenging for supplies and upgrades in the face of the oncoming menace, or pushing forward, potentially unprepared for the enemies still to come."
The game will feature ugpradeable weaponry of the usual variety, including shotguns, rocket launchers, and tons o' fun heavies like the autocannon and the flamethrower. Characters can be developed through four distinct classes as well, to make them "the ultimate instrument of destruction." The drone's ability to scavenge and assist with crowd management will obviously play a big role, and the threat level management sounds like a potentially very interesting idea too: A bit like Grand Theft Auto, except that being nice and staying out of trouble really doesn't look like an option.
It even comes with a bit of game-related trivia: Solstice Chronicles: MIA is only the second Fig-funded game to be released, arriving less than a week behind the first, Kingdoms and Castles.
Solstice Chronicles: MIA is available now on Steam for ten percent off its regular $20/£15/€20 price. Find out more at solsticechronicles.com.
Thanks PC GAMER
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