The full game is expected out around the end of the year.
Tower of Time offers five difficulty levels, accommodating players who want a story-focused adventure without all the crushing combat. But it seems clear that battles are meant to be central to the experience: Rather than the "real-time with pause" style common in other RPGs, Tower of Time has a "slow-time feature" that demands on-the-fly attention and puts a priority on pre-fight preparation. And in case there was any doubt, the "Epic" difficulty level, where "one mistake will likely wipe out your party," is promoted as a feature rather than just a bad idea.
The initial Early Access release of the game will include four of the tower's 13 levels, which Krzysztof Monkiewicz, CEO of developer Event Horizon, described as "Book One" of the story. Book Two, which will add four more levels to Tower of Time, is expected to be out in roughly three months, while Book Three, slated for the end of this year or early 2018, will complete the tower and the game.
"The current content offers approximately 15 hours of gameplay time with a rich story, which is self-contained in a way," he explained. "When we enter the tower, we know very little about what happened in the past and why the land is destroyed. As we explore this ancient realm we find the answers to some of the questions, but new ones arise in their place. A relatively simple, black and white picture of the world suddenly develops shades of grey. There are also the first cracks in our party unity, as some of our champions do not fully agree with the decisions we make."
Tower of Time is available for $15/£11/€15 on Steam. A handful of screens can be seen down below, and you can find out more at evehor.com.
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